
I am on the road to Cbus this weekend, hoping to beat the blizzard as we set out on Friday. I was reminded that I haven't spent Christmas with her since moving again. It'll be good to get out of town and spend the holiday weekend there.

The West Coast family is getting together in AZ, so the Road Captain's headed west for a while. I'm glad they are getting the time to see everyone. He is having issues with his phone, and hopefully a new battery fixes it. If not, I'm going to go deal with a commissioned sales rep and twist their arm to see if I can get a new one for him.
Hackmaster has been fun recently, with more wackiness per square inch than your typical game. The below postcard is from our most recent outing.

Note that that everything is to scale. That camel is miles and miles away from us.

I am also getting excited for the intrigue in my Shadowrun game. I have a lot planned, and I've got a three point philosophy to making it more fun than other games I've run where plot twists get knotted up and dropped.
1. Trust. Players aren't at odds, helpful NPCs aren't assassins in disguise.
2. Twist. Remember favorable accidents and build on them. Aim where the players want.
3. Payoff. Questions answered, Villains caught. Everyone gets to take part.
We'll see how it plays out.
I'll get some screens from my own DCUO characters and put them up here. They may change in the near future, since launch is only 3 weeks away (Jan 11). There's going to be a special event that leads into the live game that I'm looking forward to.
I agree heartily with the philosophy going into Shadowrun. I think one of the big things that got in the way with Transformers, for me anyway, was constantly wondering who we could really trust. Nothing wrong with investigation and intrigue, cause it's part of the fun, but I kept finding myself tied up in knots of trying to reason out what the best course of action would be. That's why I made a bruiser, and left my baggage at the door, heh.
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